When
I think about behaviorism in relation to classroom instruction, I think about
teachers giving feedback to students. Pitler,
Hubbell, and Kuhn (2012) describe that “reinforcing effort enhances students’
understanding of the relationship between effort and achievement by addressing
their attitudes and beliefs about learning” (p. 57). The students need to know that their efforts
are appreciated. In the work place,
people generally enjoy hearing that they are doing a good job and working hard
throughout their work life. This notion
is the same for students as well.
Students will work harder and do their best work if they know that their
work is purposeful and will be recognized by peers, teachers, or the
community. Why would we expect students
to complete a tedious project that they know will be just thrown in the
trash? Student feedback is best served
in a positive way. With emerging
instructional technology, there are multiple ways teachers can provide
recognition for hard work throughout a process as well as recognition for a
mastered goal. Pitler, Hubbell, and Kuhn
(2012) provide the example of using web showcases. They explain that “[p]osting exceptional
student work on the Internet opens up possibilities for recognition from
friends, peers, professionals, and relatives across the globe” (p. 67). This real world audience makes learning
meaningful for the students, and using this audience teaches the students that
their work is valued.
Behaviorism
in the classroom could also be manifested as the students practice skills and
behaviors that the teacher expects them to exhibit. This often occurs through homework and skills
repetition. When I think of this type of
behaviorism, I generally think of homework.
Homework was always a bad word for me.
It meant copying definitions, writing multiplication tables repeatedly,
or writing spelling words “ten times each”.
This was absolutely not engaging for me.
I actually remember falling asleep while doing my homework. Behaviorism is a way of encouraging desired
behaviors or discouraging undesired behaviors. Practicing skills taught me that school was
boring and no fun. Homework was not
purposeful and was always graded and thrown in the trash. It seemed to be a waste of time.
With
expanding educational technologies and the notion of creating engaging work for
students, homework and practice is becoming more exciting for students. One way students can become engaged in the
practice of skills is by using online games and programs that are more fun than
copying facts. Students can also create content
area games using Microsoft PowerPoint. Instead
of writing spelling words “ten times each,” students can now create cartoons
using the spelling words that can be posted to classroom comedy blogs. Students need to use the spelling words
correctly for the audience to understand their writing. The students can begin to understand that
writing correctly is important. Instead
of copying definitions from a dictionary, students use the dictionary to
understand meanings of words and can use them in context of a meaningful
multimedia presentation on a comedy blog.
Multimedia
can also be used as a way for teachers to create tutorials for students who are
doing homework. Students can go online
to watch a teacher-created or student-created podcast that will remind students
of the concepts needed to complete homework assignments. Dr. Orey explains that this type of
“programmed instruction…is ubiquitous in online learning and technology”
(Laureate Education Inc., 2011). In
addition to these programmed podcasts, students can instant message classmates
to further understand concepts needed to create meaningful products. Students now have the capability to access
“resources that help them communicate in real time to teachers, peers, or
outside facilitators” (Pitler, Hubbell, & Kuhn, 2012, p. 178). This global environment allows for more
meaningful learning.
References
Laureate
Education, Inc. (Producer). (2011). Program four: Behaviorist learning theory
[Video webcast]. Bridging learning
theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1
Pitler,
H., Hubbell, E. R., & Kuhn, M. (2012). Using technology with classroom
instruction that
works (2nd ed.). Alexandria, VA: ASCD.
I can also remember falling asleep writing math facts and spelling words. This type of skill and drill does not truly reinforce the skills, however like you said it reinforces a hatred of homework. I like using computer games and apps to reinforce skills such as math facts. I also liked the comedy sketches you discussed using spelling words. These types of activities have the students working on the skills they need to work on, yet in a fun and entertaining environment. BJ Fontalbert
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