Sunday, April 20, 2014

Reflection on Learning



At the beginning of this course, I developed a GAME plan.  The GAME acronym stands for goals, actions, monitor progress, and evaluate and extend.  My goals were found in the International Society for Technology in Education Standards (ISTE, 2008).  One goal was to “[d]esign or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.”  Another goal was to “[p]romote, support, and model creative and innovative thinking and inventiveness.”  I feel that these two goals coincide.  Thus, I have been working on these two goals together.  The action I took in the last few weeks was to incorporate digital tools for the students to express their creative thoughts.  I have monitored the progress by asking the students to reflect on if they enjoyed the digital tools they used throughout a unit about reducing, reusing, and recycling.  After evaluation of this goal, I have concluded that I have been using new digital tools for students to create artifacts of learning.  This is a step in the right direction.  However, I will extend my learning by researching new ideas to incorporate more digital tools into my lessons and units.  Cennamo states that “[c]reativity is of critical importance in today’s world” (Laureate Education Inc., 2009a).  Thus, I need to allow as many opportunities for students to use technology to be creative as possible.
Another goal was to “[c]ommunicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats” (ISTE, 2008).  Over the past few weeks, I have been looking for ways to take action to increase my communication using digital media.  A few days ago, our school has begun to use Twitter as a method of parent communication.  Students can also access Twitter via parents.  In addition, teachers are beginning to follow each other in order to see what each classroom is doing.  I will be inviting parents in the coming week to follow me on Twitter.  After a few weeks of using Twitter, I will plan to monitor my communication methods using a survey sent to parents.  After some feedback is collected, I will evaluate and extend my methods of communication.  This goal is in the early stages because I was following the trends of the school as permissible from administration.  I plan to use digital communication to express how students are using digital tools to express themselves creatively.  I feel that showcasing the students’ creativity will hold me accountable as parents would begin to expect to see the students’ artifacts posted to Twitter.  In revision of my GAME plan, I plan to focus on digital communication in order to build relationships with parents.
As I have been working on my GAME plan, I have realized that students can also develop their own GAME plan regarding content in which they express interest.  Students can select a topic they would like to learn more about.  The topic or section of a topic may be a goal.  The student can decide on an action to help them learn more about the topic.  Then, they can monitor the progress by keeping a journal.  Last, they can evaluate and extend their goal as they reach goals.
There are some immediate modifications I am making to my teaching practices.  I did not used to focus on problem solving as much as I feel like I need to.  When learning about problem solving, I have noticed that so many problems come up during the school day that can be solved by my students if given the opportunity.  The problem and solution can be showcased on our Twitter or blog.  I have realized that my students are able to blog using videos and video responses.  Uploading videos to a blog is something that takes time to learn, but is possible for prekindergarten students.  Students can blog with each other or students from other classrooms. Vicki Davis suggests using video blogs as one way to blog (Laureate Education Inc., 2009b).  Digital storytelling has been engaging for my students.  I would like to use more digital stories during read aloud times.  I conclude by saying that I want my students to see me use “technology to accomplish [my] goals” (Laureate Education Inc., 2009c).  Thus, I need to use the technology that I expect my students to use.

References
International Society for Technology in Education. (2008). National education standards for
Laureate Education, Inc. (Executive Producer). (2009a). Integrating technology across the
content areas: Promoting creative thinking with technology. Baltimore, MD: Author.
Laureate Education, Inc. (Executive Producer). (2009b). Integrating technology across the
content areas: Spotlight on technology: Social networking and online collaboration, part 1. Baltimore, MD: Author.
Laureate Education, Inc. (Executive Producer). (2009c). Integrating technology across the
content areas: Spotlight on technology: Digital storytelling, part 1. Baltimore, MD: Author.